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In the same way that cheap, accessible digital technology has brought film and music making to the masses, iPhone seems to have sliced through the painstaking game production pipeline. Publishers? Distribution partners? Specialist development hardware? None of it is necessary. In practically a month, you can develop an application that will be available to a global market of enthusiastic downloaders.
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While the PC maintains a healthy indie development scene, Apple’s handset, with its low barriers to entry and seamless consumer purchasing system, is the real rags-to-riches machine. There’s no question about it, iPhone has become the people’s platform. Doodle Kids is doing reasonable business, attracting 4,000 downloads in less than a fortnight and gaining its author international news coverage. You may also have seen the news this week about nine-year-old programming prodigy Lim Ding Wen who has developed his own simple painting app for the iPhone. Written by a programmer at Sun Microsystems in his spare time, this Worms-style artillery shooter blasted to the top of the App Store charts earlier this year and stayed there for weeks earning its creator enough money to pack in his day job and become a professional developer. The developer of iShoot quit his day job after earning $22,000 a day at the top of the App Store charts.